An Immersive History: AR, VR, and Zuckerberg's Hopes for Cambria

Show Summary:

What can the history of virtual reality development teach us about its path forward?

On this week's episode, Jamie and Josh look back 30 years to the first attempt to mainstream commercial virtual reality. Why didn't haptics and headsets earn mass adoption?

Further, they discuss the other uses for the metaverse and virtual reality. What do corporations stand to gain if VR goes mainstream? What are the risks associated with a centralized VR ecosystem?

Show Notes and Resources:
Nick Bostrom
Differential
VRChat
Jaron Lanier
Graphical User Interface (GUI)
Englebart Mouse Device
Sensorama
Sword of Damocles VR (video)
Videoplace
SENSE8
Palmer Luckey
Road to Nowhere - Paris Marx
Palantir
Virtual Reality Is Missing Its Moment...Again - Jamie Cohen
Moore’s Law
Ready Player One
Microsoft HoloLens
Google Glass

Credits
Hosted by Dr. Jamie Cohen and Josh Chapdelaine
Audio edited and mixed by Josh Chapdelaine
Digital Void Podcast is a production of Digital Void, LLC.

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